One of the many things that Metal Gear Solid does well as a franchise is produce quality additions to their existing games. They did it several times and one of the best was Metal Gear Solid 2: Substance.
Initially, this was a version of the sequel that was released for the Xbox but eventually came to Sony systems as well. It had the elements of the original game itself but added fun modes like Boss Survival and Casting Theater where you could put anyone in the cast into any cutscene from the game , as well as the European Extreme difficulty.
The PS2 version even got a skateboarding mode. It came hot on the heels of Metal Gear Acid, but this installment was meant to be a more story-driven successor to the games that came before. It's also one of the few games to focus on squad tactics instead of lone-wolf infiltration.
The game continues Snake's adventures six years after Metal Gear Solid 3 ended, with a story that plays into the larger narrative established in past games. It managed to score high, which is good news for a game that started as a AAA console title, only to get downsized for a smaller platform. Peace Walker was a great Metal Gear Solid game that unfortunately came out at the wrong time.
The PSP was in decline, and it was only a matter of time before the system would be put out to pasture. As such, sales weren't exactly stellar, but at least it told a great story while giving Metal Gear Solid fans something to rave about. The game sets up events that would eventually lead into the main Metal Gear narrative, and eventually the events of Metal Gear Solid.
It's a good game to play for those who aren't familiar, with certain key characters that pop up in Metal Gear Solid V, such as Paz. The first two Metal Gear Solid games were largely linear stories that tackled each section by offering players a choice of how to engage.
Metal Gear Solid 3 took the concept much farther by throwing players into the jungle and forcing them to rely on the environment in order to complete their mission. As such, it was the beginning of the series, moving away from the traditional formula into a more open-world approach.
By today's standards, it still feels condensed, but for fans who had mastered Metal Gear Solid 1 and 2 , it was a welcome improvement. It also marked the shift in narrative towards Big Boss, as opposed to Solid Snake. Clearly, the most ambitious Metal Gear Solid game of the bunch, The Phantom Pain is the culmination of everything Hideo Kojima set out to accomplish with the stealth-action series.
It was the first game to offer players a completely non-linear approach when it came to mission directives and goals. Unfortunately, the game lost a lot of exposition in the process. The story took a backseat to gameplay as gamers concentrated on finding new ways to defeat foes, tackle challenges and build up their army.
Part stealth action-adventure and part resource management game, The Phantom Pain wasn't perfect, but it was clearly a semi-flawed recipe for success. Guns of the Patriots had one major goal in mind - to wrap up the Solid Snake story arc, once and for all. It was an ambitious title, set on shaky footing due to the leap backward in time that occurred in Metal Gear Solid 3. Yet, this highly anticipated game hit the PS3 with full thunder, and the rest is history.
The narrative is so grandiose that it's hard to follow at times, particularly when it comes to the long cutscenes. In between all the talking, there's one heck of an incredible stealth tactics game for players to enjoy.
Nojiri directed this and the sequel as well, with his offshoot style doing well for the franchise. As cool as Metal Gear Acid was, this sequel cranked things up considerably by improving upon the mechanics it set forth.
Not only that, but they decided to use cel-shading instead and the game came with 3D goggles you could put on to make the game pop, literally. Guns of the Patriots was the reason why I finally forked over the insane amount of cash to get a PS3 when it launched in June It was being touted as the last Metal Gear , which was understandable since all signs point to Old Snake dying and being too old for this shit, or something like that.
It was a beautiful send off letter to the character, with so many call backs and references that tried its hardest to literally close every single plot line the game had developed over its twenty year history, to that point. It even went so far as to redeem Raiden by making him a complete bad ass. Kojima was unleashed to his fullest, maximizing the full extent of the 50GB one could store on a single PS3 Blu-ray disc. Plus the setting is less interesting mostly due to a lot of the game taking place in the Middle East, which by now, and even then, has been done to death.
Like the other spinoffs, I appreciate this one more than any before it for a fresh take on the series while still including a lot of the insane elements that make up Metal Gear.
The terrible, but strangely addicting metal soundtrack, the over the top story, the spastic action of cutting everything from limb to limb, and that final boss battle are all amazing.
Again, where the hell is this sequel?! This was actually the first game I played in the series, thanks to a random rental decision based on the name seeming somewhat familiar. Like, from the moment, Snake drops off a bridge and does an amazing landing with the powerful soundtrack rocking on in the background. Definitely top fifteen opening moments in video games.
From there, the ship was your playground to infiltrate and it continued further with a new character on the plant. There are a lot of great moments, but retroactively I do agree now that Raiden holds the game back, plus that whole ending while genius, is also very frustrating.
Setbacks aside, it is undeniably one of the top five Metal Gear games. While Sons of Liberty was my first, I did watch my brother play Metal Gear Solid when it came out, but it looked like just another spy game like Syphon Filter, so I ignored it. While I like the controls and the wackier plot of Sons of Liberty , I love how somewhat grounded Metal Gear Solid feels , even though it was still pretty crazy.
Not the best boss fights, but an overall consistent level of good ones. Plus I finally got to play an entire game as Snake and figured out why the whole Raiden thing was an issue. Peace Walker is the culmination of every portable game, tweaked to the max, while perfecting the formula to make not only an amazing Metal Gear game, but also one that uses the PSP's functionalities amazingly well.
The button layout is still a bit hard to get used to, like in Portable Ops , but less so thanks to some other fixes. It lacks the usual deluge of unique, insane bosses and instead trades these fights in for armor duels between various tanks and Metal Gear machines. While good, it does feel unfinished and the lack of Big Boss talking was the biggest let down.
Critics were blown away by what many called the best Metal Gear entry to date. They loved the villains and new stealth features added since MGS2 , but sometimes found the dialogue reminiscent of a cheesy action film. Metal Gear Solid: Peace Walker was initially released as a PSP game but has since been re-released across various physical and digital platforms. The group begins investigating a military group that's set up shop in Costa Rica and is believed to be manufacturing nuclear weapons.
Developing ideas introduced in Portable Ops and later fully realized in The Phantom Pain , Peace Walker allowed players to recruit personnel in-field and manage them as well as their base's operations.
Despite dwindling support for Sony's first handheld, critics fell in love with Peace Walker. They'd never seen better visuals squeezed out of the PSP and felt its new systems perfectly complimented the genre. Metal Gear Solid 2: Sons of Liberty was the series' first entry on Sony's PlayStation 2 and its release coincided with massive graphical and narrative shifts from its predecessor.
Instead of Solid Snake, players go through the majority of the game as a new character, Raiden. Though it was still a Metal Gear Solid game through and through, some players would call this a weakness. Still, Sons of Liberty 's gameplay improvements include a first-person aiming mode and improved AI that had squads communicating and working together.
Critics and fans gladly took to these changes, declaring Sons of Liberty offered incredible attention to detail and precise, enjoyable gameplay.
Even the game's harshest critics only had the overly bizarre plot to denounce. Many thought Metal Gear Solid 4: Guns of the Patriots would mark the end of the series, covering the final climactic battle between an aging Solid Snake and the Liquid Snake-possessed Ocelot. In a time where the enigmatic Patriots control large swathes of society and war through nanomachine technology, Snake must stop Liquid Ocelot from ousting the Patriots and seizing their power.
The game was the first new Metal Gear title released on Sony's PlayStation 3 and featured an over-the-shoulder perspective instead of the prior title's overhead third-person view.
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